Made in 72hrs for the Neuro-sama Game Jam 2.

NOTES:

  • If you can't see the letters (A, B, C, D, E) on the left-hand side of your screen, please enter fullscreen mode.
  • The version in the itch.io embed is the post-jam version (v1.2), check the downloads for the jam release (v1.0).
  • I recommend reading the Gameplay Details and Hacking Explanation sections below, since there is no tutorial in the game yet.


Infiltrate the lair of Evil alongside Neuro, and use limited information to traverse undetected, in order to recover the final piece of Neuro's data needed to restore her to her past strength. .

Peace is but a distant memory.
Tutels everywhere suffer under the shocks of Evil-sama.
There is but one hope, Project H1Y0R1.
The revival of Neuro, a long lost AI thought to be able to confront the tyrant.
Over many years tutels have worked hard to rebuild a portion of the AI secretly.
Now the time has come to recover the final piece of data needed to complete her.


Gameplay Details:

  • Click on interactable elements (eg. doors, keycards, etc.) to move to them and interact.
  • Rooms you're not in will be masked by shadows, but Neuro can hack into the system to notify you of any guards. Information provided by Neuro will begin to fade after a while, signaling that the information may no longer be accurate.
  • Guards can't enter visible rooms, and they will not move from a marked room while the marker is unfaded.
  • All events happen on a fixed interval, marked by the clock in the bottom left (Click the clock to skip the turn).
    • Meaning that guards can only move when the clock's hand is pointing up, same with Neuro's scanning.
  • The pause menu (Escape) contains remappable hotkeys for the keypad, a slider to change the speed of the clock, and audio sliders.


Hacking explanation:

  • Entering a room code (eg. "A2") into the keypad will call Neuro to hack into it, disabling the keypad during the hacking.
  • After a bit, a sound will play, Neuro will go away, the keypad will be re-enabled, and the room name will turn green, signaling that the hack has completed.
  • The hack will reveal guards in the room and lock the room's state for a period of time, guards will be unable to enter/exit a hacked room.
  • The hacking does not last forever though, it'll start to fade, and will leave behind faded (orange) data, which may no longer be accurate.



Asset Credits:

  • "Operation Chicken Nabbing" clip: Vedal987 / Neuro-sama
  • Songs
    • Miku by Anamanaguchi (Evil version and cover)
    • Crazy (Effin) Robot Body by Snowblood (Evil cover)
    • VIRUS by GEN.KLOUD (Evil cover)
  • Sound effects: Pixabay
    • sonar-sound-effect-230712
    • slips-air-release-v1-107120
    • spacebar-click-keyboard-199448


Source Code: https://github.com/tatoyoda600/Operation-Chicken-Nabbing


Updated 2 days ago
Published 19 days ago
StatusReleased
PlatformsHTML5, Windows
Authortatoyoda600
GenrePuzzle
Made withUnity
Tags2D, Heist, Pixel Art, Stealth
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

Download
Web & Windows (v1.2 Accessibility Update) 246 MB
Download
Web (v1.0 Jam Release) 116 MB
Download
Windows (v1.0 Jam Release) 129 MB

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